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Joined: 14 Nov 2007 12:54 Posts: 404 Location: Michigan quote: it's not a problem if you're awesome at it IGN(s): Jim of The Order all my IGNs end in "of The Order" xfire name: kirch1jt Guild: [PIG]
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Necro Bomber: http://pvx.wikia.com/wiki/Build%3AN/A_Contagion_Bomber
| | | | | Necromancer / Assassin | 12 Blood Magic 12 Death Magic 3 Soul Reaping You gain 3 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Nightfall | ContagionElite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 6% maximum Health. (Attrib: 12 Death Magic) |
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 Core | Dark AuraEnchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 41 shadow damage to adjacent foes, and you lose 17 Health. (Attrib: 12 Death Magic) |
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 Core | Death Nova- 2
 - 5
 Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 85 damage and are Poisoned for 15 seconds. (Attrib: 12 Death Magic) |
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 EotN | Putrid BileHex Spell. For 17 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 73 damage. (Attrib: 12 Death Magic) |
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 Nightfall | Shadow Walk- 30
 - 5
 Stance. Shadow Step to target foe. For 1 second, your attack skills are disabled. For 30 seconds, you cannot cast enchantments. When this stance ends, you return to your original location. |
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 Core | Signet of AgonySignet. You suffer from Bleeding for 25 seconds. All nearby foes take 58 damage. (Attrib: 12 Blood Magic) |
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 Prophecies | Touch of AgonySkill. Target touched foe takes 50 shadow damage. (Attrib: 12 Blood Magic) |
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 Factions | Dash- 8
 - 5
 Stance. For 3 seconds, you run 50% faster. |
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equipment: Pk5RiMz6TjeMvKSVGMFpnWXMFZYZRMF5TKBMFpGcLMFZHA Personally i liked bringing Wallow's Bite | | | | 
 Factions | Wallow's BiteSkill. Target touched foe takes 20..50..61 damage. (Attrib: Blood Magic) |
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instead of Putrid Bile | | | | 
 EotN | Putrid BileHex Spell. For 5..17..21 seconds, target foe suffers -1..3..3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25..73..89 damage. (Attrib: Death Magic) |
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Ranger Sniper:
| | | | | Ranger / Necromancer | 11 + 1 Expertise 10 + 1 + 2 Marksmanship 10 Wilderness Survival
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 Core | Apply PoisonPreparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 11 seconds. (Attrib: 10 Wilderness Survival) |
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 Factions | Melandru's ShotElite Bow Attack. If this attack hits, your target bleeds for 22 seconds. If it hits a foe that is moving or knocked down, that foe takes +23 damage and is crippled for 13 seconds. (Attrib: 13 Marksmanship) |
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 Core | Hunter's ShotBow Attack. If this attack hits, your target bleeds for 22 seconds. (Attrib: 13 Marksmanship) |
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 EotN | Sloth Hunter's Shot (PvP)- 15
 - 10(5)
 Bow Attack. If this attack hits, target foe takes +18 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +14 damage. (Attrib: 13 Marksmanship) |
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 Core | Distracting ShotBow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 12 Expertise) |
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 Core | Lightning Reflexes (PvP)- 45
 - 10(5)
 Stance. For 10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. (Attrib: 12 Expertise) |
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 Core | Storm Chaser- 20
 - 10(5)
 Stance. For 16 seconds, you move 25% faster, and you gain 4 Energy whenever you take elemental damage. (Attrib: 10 Wilderness Survival) |
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 Core | Antidote Signet- 4
 - 1
 Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. |
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many times i'll bring Rend Enchantments | | | | 
 Core | Rend EnchantmentsSpell. Remove 5..8..9 enchantments from target foe. For each Monk enchantment removed, you lose 55..31..23 Health. (Attrib: Curses) |
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inplace of Antidote Signet | | | | 
 Core | Antidote Signet- 4
 - 1
 Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. |
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for those neco bombers
Monk Smite/Heal/Runner: Monk Smite/Heal/interrupt:
| | | | | Monk / Mesmer | 12 + 3 + 1 Smiting Prayers 10 + 1 Healing Prayers 8 + 1 Divine Favor
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 Core | Mantra of Resolve (PvP)- 20
 - 10
 Stance. For 5 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10..5..4 Energy or Mantra of Resolve ends. (Attrib: Inspiration Magic) |
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 Factions | Ray of JudgmentElite Spell. Invoke a Ray of Judgment at target foe's location. For 5 seconds, target foe and all foes adjacent to this location take 48 holy damage each second and begin Burning for 3 second[s]. (Attrib: 16 Smiting Prayers) |
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 EotN | Castigation Signet- 20
 - 1
 Signet. Target foe takes 58 holy damage. If that foe was attacking, you gain 11 Energy. (Attrib: 16 Smiting Prayers) |
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 Nightfall | Reversal of DamageEnchantment Spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 80). (Attrib: 16 Smiting Prayers) Target ally gets healed for 29 Health. |
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 EotN | Smite ConditionSpell. Remove one Condition from target ally. If a Condition was removed, foes in the area take 63 holy damage. (Attrib: 16 Smiting Prayers) Target ally gets healed for 29 Health. |
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 EotN | Cure HexSpell. Remove one Hex from target ally. If a Hex was removed, that ally is healed for 96 Health. (Attrib: 11 Healing Prayers) Target ally gets healed for 29 Health. |
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 EotN | Patient SpiritEnchantment Spell. For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 96 Health. (Attrib: 11 Healing Prayers) Target ally gets healed for 29 Health. |
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 Factions | Power ReturnSpell. If target foe is casting a spell or chant, that skill is interrupted and target foe gains 10 Energy. (Attrib: 0 Fast Casting) |
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i like to use Arcane Echo | | | | 
 Core | Arcane EchoEnchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. |
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in this build too
Monk Smite/Heal/SHOCKER~!: my favorite build but one of the more challenging to use
| | | | | Monk / Elementalist | 12 + 3 + 1 Smiting Prayers 9 + 1 Healing Prayers 8 + 1 Divine Favor 6 Air Magic
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 Factions | Ray of JudgmentElite Spell. Invoke a Ray of Judgment at target foe's location. For 5 seconds, target foe and all foes adjacent to this location take 48 holy damage each second and begin Burning for 3 second[s]. (Attrib: 16 Smiting Prayers) |
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 Prophecies | ShockSkill. Target touched foe is knocked down and struck for 30 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: 6 Air Magic) |
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 Prophecies | Holy StrikeSkill. Touched target foe takes 58 holy damage. If knocked down, your target takes an additional 58 holy damage. (Attrib: 16 Smiting Prayers) |
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 Nightfall | Reversal of DamageEnchantment Spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 80). (Attrib: 16 Smiting Prayers) Target ally gets healed for 29 Health. |
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 EotN | Smite ConditionSpell. Remove one Condition from target ally. If a Condition was removed, foes in the area take 63 holy damage. (Attrib: 16 Smiting Prayers) Target ally gets healed for 29 Health. |
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 EotN | Cure HexSpell. Remove one Hex from target ally. If a Hex was removed, that ally is healed for 90 Health. (Attrib: 10 Healing Prayers) Target ally gets healed for 29 Health. |
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 EotN | Patient SpiritEnchantment Spell. For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 90 Health. (Attrib: 10 Healing Prayers) Target ally gets healed for 29 Health. |
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 Prophecies | Windborne SpeedEnchantment Spell. For 7 seconds, target ally moves 33% faster. (Attrib: 6 Air Magic) |
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if theres someone bugging you hit them with skills 1-2-3 and they will eff off in a hurry (assuming you actually knock them down when they are still in the RoJ). I love this build, it caps, heals, speed boosts, and interrupts
Mesmer Anything Counter: http://pvx.wikia.com/wiki/Build%3AMe/N_JQ_Counter
| | | | | Mesmer / Necromancer | 9 Fast Casting 11 Domination Magic 10 Inspiration Magic 4 Curses
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 Factions | Psychic DistractionElite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for an additional 10 seconds. (Attrib: 11 Domination Magic) |
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 Factions | Gaze of ContemptSpell. If target foe has more than 50% Health, that foe loses all enchantments. |
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 Core | Rend EnchantmentsSpell. Remove 6 enchantments from target foe. For each Monk enchantment removed, you lose 47 Health. (Attrib: 4 Curses) |
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 Core | EmpathyHex Spell. For 12 seconds, whenever target foe attacks, that foe takes 43 damage. (Attrib: 11 Domination Magic) |
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 Core | BackfireHex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 112 damage. (Attrib: 11 Domination Magic) |
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 Prophecies | Wastrel's WorryHex Spell. After 3 seconds, target foe takes 79 damage. Wastrel's Worry ends prematurely if that foe uses a skill. (Attrib: 11 Domination Magic) |
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 Core | Ether FeastSpell. Target foe loses 3 Energy. You are healed 50 for each point of Energy lost. (Attrib: 10 Inspiration Magic) |
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equipment: Pk5hhMz6TDdMvKSlFMFpFmWMFZY5PMFZMaAMFpnsKMFZGA I havnt ran this one but after checking it out, it looks solid! Open Slot options:  | | | | 
 Prophecies | Chaos StormSpell. Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5..12..15 damage each second. Chaos Storm drains 1..6..7 Energy whenever it strikes a foe casting a spell. (Attrib: Domination Magic) |
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 Core | DiversionHex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..47..59 seconds to recharge. (Attrib: Domination Magic) |
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 Core | Power SpikeSpell. If target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30..102..126 damage. (Attrib: Domination Magic) |
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 Core | Power DrainSpell. If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 1..25..33 Energy. (Attrib: Inspiration Magic) |
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 Prophecies | Inspired Hex- 1
 - 5
 Spell. Remove a Hex from target ally and gain 4..9..10 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. (Attrib: Inspiration Magic) |
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Ele Capper:
| | | | | Elementalist / Assassin | 12 + 3 + 1 Fire Magic 12 + 1 Energy Storage Your maximum Energy is raised by 39.
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 Prophecies | Mark of RodgortHex Spell. Target foe and all nearby foes are hexed with Mark of Rodgort. For 37 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 4 seconds. (Attrib: 16 Fire Magic) |
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 Core | Fire StormSpell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 37 fire damage each second. (Attrib: 16 Fire Magic) |
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 Core | MeteorSpell. Target foe and all adjacent foes are struck for 119 fire damage and knocked down. This Spell causes Exhaustion. (Attrib: 16 Fire Magic) |
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 Nightfall | Mind BlastElite Spell. Target foe is struck for 63 fire damage. If you have more Energy than target foe, you gain 8 Energy. (Attrib: 16 Fire Magic) |
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 Nightfall | Glyph of RestorationGlyph. For 15 seconds, your next 2 Spells heal you for 95 Health, and you are healed for 367% of the Energy cost of each Spell. (Attrib: 13 Energy Storage) |
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 Prophecies | Rodgort's InvocationSpell. Target foe and all nearby foes are struck for 127 fire damage and set on fire for 3 seconds. (Attrib: 16 Fire Magic) |
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 Core | Fire AttunementEnchantment Spell. For 62 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. (Attrib: 16 Fire Magic) |
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 Factions | Dash- 8
 - 5
 Stance. For 3 seconds, you run 50% faster. |
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there are a ton of options for eles but here's a basic build for capping, imo some secondary profession options:  | | | | 
 Nightfall | "Make Haste!"- 10
 - 5
 Shout. For 5..17..21 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. (Attrib: Command) |
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 Core | Rend EnchantmentsSpell. Remove 5..8..9 enchantments from target foe. For each Monk enchantment removed, you lose 55..31..23 Health. (Attrib: Curses) |
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interrupt of choice
I have another ganker Necro build ill post later, I also have some melee builds if you HAVE to bring melee, lol. Im not a fan of melee in JQ because of all the different elevation levels in the game, if you are melee i highly recommend a teleport skill like Death's Charge | | | | 
 Factions | Death's ChargeSpell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..173..209. (Attrib: Shadow Arts) |
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_________________ "in the creation of the Shard Wolf the structural stability of the Obsidian Shard was compromised." -jim after some beers
 God Bless!
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